Awards finalist (2026)
Uzbekistan Art and Culture Development Foundation:
Silk Road Run – Samarkand Marathon
Brand:
Uzbekistan Art and Culture Development Foundation
Entered by:
BBC StoryWorks
Credits:
BBC
Category:
Small Budget, Great Impact

As a result, the strategy was built on a simple insight: younger, sport‑minded cultural travellers do not just want to read about destinations. To fully capture their attention, they need to experience them. Interactive gameplay therefore emerged as the most natural and effective storytelling approach.
By translating the story of the Samarkand Marathon and the Silk Road into an immersive journey, BBC StoryWorks aimed to shift audiences from passive readers to active participants. The game allowed users to progress through the destination at their own pace, mirroring the challenge, curiosity and sense of achievement associated with long‑distance running itself.
Education was also central to the client’s objectives. This was also mirrored in our brand destination research, as one in three BBC audiences want to learn more about Uzbekistan, and knowledgeable audiences are twice as likely to consider visiting. Therefore, historical facts, local landmarks and heritage‑inspired elements such as the pomegranate tokens were woven throughout into the game experience, ensuring learning was seamless and engaging.
Through insight‑led strategy and innovative execution, Silk Road Run: Samarkand Marathon positioned this unique race at the intersection of sport, culture and travel.
Silk Road Run is our retro-inspired endless runner game through the dazzling streets of Samarkand, Uzbekistan.
As a determined marathon runner chasing glory, you’ll leap over bustling market stalls, dodge obstacles and race past the majestic Registan.
Players choose a runner and navigate vibrant, retro-themed levels based on real locations along the Samarkand Marathon route.
Along the way, the player dodges obstacles, collects points and uncovers cultural gems – with educational facts about Samarkand introducing each level to inform and engage audiences.
With simple on-screen controls, high replay value and a nostalgic aesthetic, this game turns discovery into play – perfect for running enthusiasts and adventure-seekers alike.
This content solution was a natural fit for the campaign—authentic to the brand while still ambitious, playful, and unique. The game’s creative angle allowed us to connect with young sports enthusiasts by combining their passion for athletic competition with the nostalgia of the retro gaming many grew up with.
Every element was intentionally crafted to resonate with both the audience and the client. Our in‑house design team built the 8‑bit visual style from scratch, weaving retro influences through the music, costumes, colour palette, gameplay mechanics, SFX, pop‑ups, and leader board. This approach used familiarity to drive engagement while presenting the brand in a fresh and unexpected way.
We also wanted the game to celebrate Uzbekistan. The level design highlights the country’s landscapes, architecture, and cultural heritage, selecting locations that marathon participants would encounter in real life as well as iconic sites of national significance. We considered how each environment would appear at different times of day, using lighting and colour to enhance atmosphere and create a stronger sense of place. These choices ensured the game didn’t just entertain – it showcased Uzbekistan’s beauty, energy, and identity in a way that felt meaningful and memorable.
Together, these choices created a content experience that not only met the campaign objectives but elevated the brand in a way that felt fresh, relevant, and genuinely memorable.

Media/Content Amplification Solution
Our campaigns strategy for launch was a compilation paid media on the BBC.com platform as well as a paid social media campaign.
The campaign used a mobile-first, digital channel strategy designed to drive discovery and participation. Bespoke traffic drivers on BBC.com harnessed the visual identity of Silk Road Run to signal interactivity and invite audiences to “level up in Samarkand,” “unlock a marathon quest” and “dash through history”, with 1st party audience targeting ensuring that key audiences were reached in contextually relevant environments.
Facebook and Instagram were prioritised to reach sport and travel audiences through short-form video and static assets optimised for mobile, driving users directly into the game. Jun Group extended reach through high-attention native placements, ensuring scale while maintaining contextual relevance. Together, these channels delivered a cohesive experience that encouraged exploration and active participation across touchpoints.
Results
The Silk Road Run campaign was a first of its kind campaign for BBC StoryWorks as an interactive, on-platform game. The innovative retro arcade game format sparked strong audience curiosity, achieving 145,000 page views – nearly 3x the estimated 50,000 target. Amplified by Meta, the campaign also delivered 5.6M impressions reaching 2.3M users with a 1.8% social CTR, demonstrating how engaging social formats can successfully drive discovery at scale.
The Silk Road Run marathon gameplay showed clear interest and audience cut-through. The average amount of time users spent actively engaged with the campaign page was 66 seconds, with over 1,200 players reaching the final level. Rather than passively consuming content, players had to engage directly with the story, helping to embed Samarkand as a destination through hands-on interaction.
Engagement stayed high as players progressed through the three levels, with the data demonstrating that the gameplay sparked tangible brand interest. Almost 9% of total players and 17% of players that reached the final level went on to interact with campaign CTAs – whether that was clicking through to the leaderboard, playing again, clicking through the client logo or choosing to discover more about the Samarkand Marathon on the client site. These metrics reinforce that deeper involvement with the experience encouraged users to explore more Samarkand Marathon-related content.
BBC StoryWorks carried out user testing to provide real-world feedback from audiences on this campaign and provide qualitative insights. The game format and playful art style was shown to resonate strongly with audiences, as many players described the game as fun, nostalgic, educational and easy to play. A significant portion highlighted the retro pixel-art style and enjoyed the mix of gameplay and learning. Other common feedback was that players appreciated learning historical facts about Samarkand and the Silk Road and that it piqued their curiosity about Uzbekistan.





